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Getting over it game furthest
Getting over it game furthest











getting over it game furthest

Well I made 20 builds in different set ups so something I did fixed it.

#GETTING OVER IT GAME FURTHEST UPDATE#

Thanks Adam! But I'm using 2020.3, don't know if it's latest 2020 but maybe I should update even so. Love Unity 3D World & Game Creation Tools - Canopy - Procedural Worlds? Tell a friend! If you can please post all related messages in the same forum post.

getting over it game furthest

(System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at :0) (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at :0) (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at :0) ( evt, panel, System.Boolean imguiEventIsInitiallyUsed) (at :0) ( evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at :0) (UnityEngine.Event e, System.Boolean canAffectFocus) (at :0) (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at :0) (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at :0) (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at :0)

getting over it game furthest

(UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at :0) (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at :0) () (at Assets/Procedural Worlds/Gaia/Scripts/Editor/GaiaManagerEditor.cs:3783) () (at Assets/Procedural Worlds/Gaia/Scripts/Editor/GaiaManagerEditor.cs:1105) (PWCommon5.TabSet tabs, UnityEngine.GUILayoutOption options) (at :0) () (at Assets/Procedural Worlds/Gaia/Scripts/Editor/GaiaManagerEditor.cs:663) (System.String nameKey, System.Action`1 contentMethod, System.Boolean defaultStatus, UnityEngine.GUILayoutOption options) (at :0) (UnityEngine.GUIContent panelLabel, System.String helpKey, System.Action`1 contentMethod, System.Boolean ignoreGuiChange, System.Boolean defaultStatus, System.Boolean showVersionNumber, UnityEngine.GUILayoutOption options) (at :0) (UnityEngine.GUIContent panelLabel, System.String helpKey, System.Action`1 contentMethod, UnityEngine.GUIStyle labelStyle, System.Boolean ignoreGuiChange, System.Boolean defaultStatus, System.Boolean showVersionNumber, UnityEngine.GUILayoutOption options) (at :0) (System.Boolean helpEnabled) (at Assets/Procedural Worlds/Gaia/Scripts/Editor/GaiaManagerEditor.cs:2355) () (at Assets/Procedural Worlds/Gaia/Scripts/MultiTerrainSystem/TerrainLoaderManager.cs:1320) `1.Find (System.Predicate`1 match) (at :0) _116_0 (Gaia.SceneBuildEntry x) (at Assets/Procedural Worlds/Gaia/Scripts/MultiTerrainSystem/TerrainLoaderManager.cs:1320) The error message still appears if I go to Gaia manager - Build and deploy, then that's empty and error appears.













Getting over it game furthest